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AI Insights · Timothy · October 2022

Top 5 2D Cartoon Games in the US Q3 2022 Performance

Discover the performance trends of the top 5 2D cartoon games on a unified platform in the United States during Q3 2022, based on data from Sensor Tower.

Top 5 2D Cartoon Games in the US Q3 2022 Performance

In the third quarter of 2022, the top 5 2D cartoon games on a unified platform in the United States showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed breakdown of their performance based on data from Sensor Tower.

Survivor!.io From HABBY, this game saw a significant increase in weekly revenue, starting at around $271K in early August and peaking at approximately $1.4M by the end of September. Weekly downloads also experienced an initial surge, reaching nearly 1.3M mid-August, before gradually declining to about 659K in the last week of September. Active users showed a consistent upward trend, starting from 382K in early August and rising to 2.8M by the end of the quarter.

X-HERO Published by BINGCHUAN NETWORK, X-HERO exhibited a steady climb in weekly revenue, beginning at $453K in early August and hitting a high of approximately $1.3M in mid-September, before dropping to $910K in the last week of September. Downloads fluctuated, peaking at about 968K in early September. Active users increased significantly, starting from 215K in early August and reaching over 915K in the first week of September, then gradually decreasing to 508K by the end of the quarter.

Among Us! InnerSloth LLC’s popular game maintained relatively stable weekly revenue, mostly around $9K, with a notable spike to $27K in mid-September. Downloads consistently hovered around 200K, with a slight drop towards the end of the quarter. Active users saw a gradual decline from 1.3M at the start of the quarter to about 929K by the end of September.

Candy Crush Saga King’s enduring hit showed robust weekly revenue, consistently around $9M, peaking at $10M in the final week of September. Downloads remained fairly steady, averaging around 200K throughout the quarter. Active users fluctuated slightly, starting at 2.7M and peaking at 3.1M in early August, before stabilizing around 2.7M by the end of September.

Collect Em All! Clear the Dots Voodoo’s game had modest weekly revenue, starting at $77K in early August and reaching around $91K by the end of September. Downloads saw a steady decline from 212K in early August to about 83K by the end of the quarter. Active users also decreased from 512K to approximately 373K over the same period.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022